What Have I Done
Brainstorming
To find what concept we’d like to work that will lessen the effects of fast fashion industry, we
brainstormed ideas and from this [brainstorming], we end up having 3 concepts which are
educational game, eco-score for clothes and upcycling game.
Primary Research
I worked with the concept of eco-score for clothing. First, I wrote down research questions then
conducted an [interview] of teenagers who shop from various fast fashion stores. In summary of
this research, we concluded that teenagers didn’t know a lot about the negative impacts of the
fast fashion process, but they also expressed guilt about that.
Secondary Research
For the [secondary research], I conducted a literature study that explores the idea of
eco-score—a label that promotes consumer awareness especially amongst teenagers. This
could help encourage the youth of fast fashion effects from just the simple A-to-E rating.
Concept Document
I contributed in adding information for some parts in [Concept Document], where I’m specifically
involved in POV, How Might We (HMW) questions, solutions, conclusion, concept storyline and
MoSCoW method. This document covers all about the primary and secondary research and
where we finally got our upcycling game concept.
Game Storyline
We decided to brainstorm ideas we can include in the [game storyline]. It helps players feel
connected to the purpose of our upcycling game by knowing the goals and challenges. To
summarize the list of ideas we have in mind, I suggested we use the MoSCoW method.
Assets and Prototype
Next, we moved on to the prototyping phase. I created my version of [game assets], including
character design, tools, and background elements. Once we selected the appropriate game
assets, I then focused primarily on [game prototype], where I made it interactive and engaging.
Game Development
As we begin the development phase of the game, I set up a Git repository for our team, created
a separate branch for myself, and began working on my tasks. For the [game development], I
was tasked with creating Station 2 which features the dye bucket part. I implemented this
functionality using JavaScript.
Short Trailer
After accomplishing the final product of our game, I created a [short trailer]. From the
introduction, a girl asks for help in transforming old clothes into new, stylish creations. The
players will have an idea of what creative tasks they can expect in the game.
Advice Report
The [advice report] is designed to help decision-making and guide long-term planning for our
game. I contributed to creating the structure based on the template document, wrote
methodology and helped with abstract. I then helped with the content for action steps of our
advice report.
Presentation
During our [presentation], we’re able to introduce the game’s brief description and our mission to
promote sustainable fashion. I was assigned to discuss our target group and the design process
for the game. We received valuable feedback that will help us improve its design, gameplay, and
overall experience moving forward.