Night of the Nerds

The Night of the Nerds—an annual one day live event on Strijp in Eindhoven has given us the opportunity to develop interactive projects that will lessen the negative effects within fast fashion industry. The main goal is to motivate/educate young people to change their mindset and behavior that will stop them from buying fast fashion through technology-based concepts.

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What Have I Done

Brainstorming

To find what concept we’d like to work that will lessen the effects of fast fashion industry, we brainstormed ideas and from this [brainstorming], we end up having 3 concepts which are educational game, eco-score for clothes and upcycling game.

Primary Research

I worked with the concept of eco-score for clothing. First, I wrote down research questions then conducted an [interview] of teenagers who shop from various fast fashion stores. In summary of this research, we concluded that teenagers didn’t know a lot about the negative impacts of the fast fashion process, but they also expressed guilt about that.

Secondary Research

For the [secondary research], I conducted a literature study that explores the idea of eco-score—a label that promotes consumer awareness especially amongst teenagers. This could help encourage the youth of fast fashion effects from just the simple A-to-E rating.

Concept Document

I contributed in adding information for some parts in [Concept Document], where I’m specifically involved in POV, How Might We (HMW) questions, solutions, conclusion, concept storyline and MoSCoW method. This document covers all about the primary and secondary research and where we finally got our upcycling game concept.

Game Storyline

We decided to brainstorm ideas we can include in the [game storyline]. It helps players feel connected to the purpose of our upcycling game by knowing the goals and challenges. To summarize the list of ideas we have in mind, I suggested we use the MoSCoW method.

Assets and Prototype

Next, we moved on to the prototyping phase. I created my version of [game assets], including character design, tools, and background elements. Once we selected the appropriate game assets, I then focused primarily on [game prototype], where I made it interactive and engaging.

Game Development

As we begin the development phase of the game, I set up a Git repository for our team, created a separate branch for myself, and began working on my tasks. For the [game development], I was tasked with creating Station 2 which features the dye bucket part. I implemented this functionality using JavaScript.

Short Trailer

After accomplishing the final product of our game, I created a [short trailer]. From the introduction, a girl asks for help in transforming old clothes into new, stylish creations. The players will have an idea of what creative tasks they can expect in the game.

Advice Report

The [advice report] is designed to help decision-making and guide long-term planning for our game. I contributed to creating the structure based on the template document, wrote methodology and helped with abstract. I then helped with the content for action steps of our advice report.

Presentation

During our [presentation], we’re able to introduce the game’s brief description and our mission to promote sustainable fashion. I was assigned to discuss our target group and the design process for the game. We received valuable feedback that will help us improve its design, gameplay, and overall experience moving forward.